![]() Frank is mean, he’s selfish, he’s the most accidental of accidental heroes. That’s perhaps the best news, to be honest, as Frank’s neolithic, opportunistic, alpha-male attitude makes for a likeably-unlikeable protagonist who’s infinitely more interesting than Dead Rising 3’s two-tone mechanic, Nick Ramos. What’s apparent in Dead Rising 4 is that the consistent slide from “tense, claustrophobic thriller with added fun” towards “mindless zombie murder with added missions” has continued and, sadly, the results aren’t as positive as we might have hoped.īut first, the good: Frank’s back. The sequel balanced some issues and bred more, and it was a long time until Dead Rising 3 shambled into the launch line-up of Xbox One and almost, almost, found the sweet spot. The original Dead Rising polarised critics and gamers in 2006, its dedication to cathartic, slapstick violence either marrying well, or clashing with (depending on your stance), its insistence on strict time constraints, escort mission busy-work, and maddening boss fights. ![]()
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